Accessibility
Last updated October 18, 2026
We want everyone who loves football to be able to play Hurry-Up, including players who are blind or have low vision, are deaf or hard of hearing, or have motor, cognitive or other disabilities. We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.2 at level AA, and we're still working toward it.
What we've done
- Sound is optional. Every sound is an extra. Nothing in the game is only told through sound: each play's result is shown as text. You can turn sound off from the speaker button on any screen.
- Results in text. Each play's rarity tier and yards gained appear as text after the animation, along with the score, field position and clock.
- Screen readers. The answer box, buttons and sound settings have labels, and messages such as "not on the list" are announced.
- Keyboard. You can play with a keyboard alone: type an answer and press Enter to snap it.
- Less motion. If your device is set to reduce motion, the game cuts back its animations.
- Readable on phones. The game is built for phones first and works with your device's zoom.
Known limitations
- Timed play. Each game runs on a 2:00 clock, which is part of the game and can't be turned off. The clock stops during plays, and one "Spike" per game freezes it for 7 seconds.
- The field animation is visual. Screen readers don't describe the play-by-play animation itself, but the result is given in text afterward.
- Pixel-style lettering. Some headings use a pixel font that can be harder to read at small sizes. Body text and these pages use a standard font.
- Colour. Rarity tiers have their own colours, but each also has a name, so colour is never the only way to tell them apart.
Tell us about a problem
If something in Hurry-Up is hard or impossible for you to use, please email hello@hurryupgame.com. Tell us what you were trying to do, and the device, browser and any assistive technology you use. We aim to reply within 5 business days and fix what we can.